Conferences and Journals

This page lists popular conferences and journals featuring computational intelligence applied to gaming in papers, posters, and workshops.

IEEE CIG Conference   IEEE Symposium on CI and Games

Games have proven to be an ideal domain for the study of computational intelligence as not only are they fun to play and interesting to observe, but they provide competitive and dynamic environments that model many real-world problems. This symposium, sponsored by the IEEE Computational Intelligence Society, aims to bring together leading researchers and practitioners from both academia and industry to discuss recent advances and explore future directions in the field.

IEEE CIG Journal   IEEE Transactions on CI and Games

This journal has a broad scope and publishes high quality papers on all aspects of computational intelligence and artificial intelligence related to games. The journal is co-sponsored by the IEEE Computational Intelligence Society, the IEEE Computer Society, the IEEE Consumer Electronics Society and the IEEE Sensors Council. It is technically co-sponsored by the IEEE Systems, Man, and Cybernetics Society, the IEEE Instrumentation and Measurement Society, the IEEE Robotics and Automation Society, and the IEEE Communications Society.

AAIDE   Artificial Intelligence and Interactive Digital Entertainment

AIIDE is the definitive point of interaction between entertainment software developers interested in AI and academic and industrial AI researchers. Sponsored by the American Association for Artificial Intelligence (AAAI), the conference is targeted at both the research and commercial communities, promoting AI research and practice in the context of interactive digital entertainment systems with an emphasis on commercial computer and video games.

WCCI   World Congress on Computational Intelligence

Games have proven to be an ideal test domain for the study of Computational Intelligence methods as they provide cheap, competitive, dynamic, reproducible environments suitable for testing new search algorithms, pattern-based evaluation methods or learning concepts, and at the same time are interesting to observe and fun to play. CI techniques have successfully been applied to many different kinds of games, however a number of research issues and open questions still remain.

The WCCI Special Session on CI in Games is dedicated to Computational Intelligence methods (neural networks, evolutionary computation, fuzzy systems, machine learning, biologically inspired approaches, etc.) in development and playing of computer games. Both theoretical and application-based submissions are invited. The session aims to bring together leading researchers and practitioners in this field.

AISB   The Society for the Study of Artificial Intelligence and Simulation of Behaviour

The AISB convention is an annual event organised as a number of collocated symposia loosely organised around a theme, and interspersed with invited plenary talks and poster sessions.

In the past years, logicians have become more and more interested in the phenomenon of interaction. The area "logic and games" deals with the transition from the static logical paradigm of formal proof and derivation to the dynamic world of intelligent interaction and its logical models. A number of conferences and workshops have been dealing with logic in game and decision theory and dynamic logics with announcement and action operations. Fruitful technical advances have led to deep insights into the nature of communicative interaction and behaviour by logicians.

While these interactive aspects are relatively new to logicians, on a rather different level, modelling intelligent interaction has been an aspect of the practical work of computer game designers, researchers in artificial intelligence, robotics, and human-machine interaction for a long time. The practical aspects of simulating interaction and behaviour reach out to a wide interdisciplinary field including psychology and cognitive science.

So far, there are only a few cross-links between these two communities. Our symposium will explore the possibilities of joining the theoretical approach to interaction and communication with the practical approach to simulating behaviour. We would like to include purely logical aspects, cognitive and psychological aspects (including empirical testing of formal models), and pragmatic aspects.