Members

This page lists members of IEEE CIVG with contact information and homepage.

Chair: Kenneth O. Stanley, Ken investigates neuroevolution approaches to video game intelligence including real-time interaction and content generation. His work includes the NeuroEvolving Robotic Operatives (NERO) video game, in which the player trains virtual robots for battle as they evolve in real time. Ken is the founder of EPLEX and his home page can be found here.

Assistant Chair: Erin J. Hastings. Erin's primary research is Interactive Evolution (IEC) of graphic content such as particle systems and three-dimensional models for video games. He is a member of EPLEX and his homepage is here.

Member: Brian Allen. Brian Allen is a PhD student at UCLA. His research interests are physically based animation and using machine learning techniques to create dynamic controllers for games and visual effects. His homepage can be found here.

Member: Ke Chen. Ke is a Senior Lecturer at the School of Computer Science at the University of Manchester. His main research interests lie in statistical pattern recognition, machine learning and their applications in machine perception and computational cognitive systems. He is now particularly interested in introducing affective computing techniques to video games. His home page can be found here.

Member: Peter Cowling. As a member of BUGRD, Peter's main research interests lie in the investigation of AI for agents in constrained environments, games, planning, and scheduling problems, and in the use of games as a testbed for the development of general AI. His homepage is here.

Member: Ken Doris. Ken's team at AVI is investigating the application of computer gaming technology to military command and control. More about their work can be found at the Applied Visions site.

Member: Leo Galway. Leo is a PhD student in the School of Computing & Information Engineering at the University of Ulster. As a member of the C3 Research Group, his main research interest is in the investigation of machine learning for digital games. His work is currently focused on the application of Reinforcement Learning and Evolutionary Computation techniques for game agent control.

Member: Junbin Gao. Junbin's main research interests lie in the investigation of Computational Intelligence (AI) and Machine Learning. As an associate professor in computing science, he is with the School of Accounting and Computer Science at Charles Sturt University who is offering the course of Bachelor of Computer Science (Games Technology) and he is leading the Computational Intelligence Research Group consisting of several academic staff working on robotic games, pattern recognition and computer vision. Junbin's homepage can be found here.

Member: Risto Miikulainen. Founder of NNRG, Risto builds intelligent agents for video games using evolutionary computing methods. His homepage can be found here.

Member: Abdennour El Rhalibi. Abdennour is principal lecturer in computing and head of strategic projects at the school of computing and mathematical sciences, at Liverpool John Moores University in UK. Abdennour's main research interests lie in applied artificial intelligence using constraints satisfaction, genetic algorithms and knowledge based systems to solve problems in manufacturing systems, vehicle routing problems, and games AI. His first experience in game development was back in 1987 when he was Game AI and Tool Developer for Ludelphia, a game company in Montpellier (France). In year 2000, he was involved in the development of one of the first MSc Computer Games Technology in UK, and has since led the development of game research and courses at Liverpool John Moores University. He is currently working on different projects involving Game Based-Learning, State Synchronisation in a Multiplayer Online Games, Content Sharing in Virtual Environments, Peer-to-Peer MMOG Deployment and Dynamic Interactive Storytelling. His webpage can be found here.

Member: Julian Togelius. Julian applies computational intelligence techniques, especially evolutionary computation, to computer games with multiple agents in continuous environments (e.g. car racing). He tries to (1) use games as testbeds for comparing CI techniques against each other, (2) use CI techniques to develop game content (e.g. evolved racing tracks), and (3) use games as environments for evolving complex general intelligence.. Julian currently works for IDSIA and his homepage is here.

Member: Georgios Yannakakis. Georgios is an Assistant Professor at the IT-University of Copenhagen working under the Center for Computer Games Research. His primary research interests lie in cognitive and affective modeling, neuro-evolution, cooperative/competing multi-agent systems, dynamic game balancing and real-time learning in video games. His homepage can be found here.

Member: Ren Wu. Ren is a senior scientist at Hewlett-Packard Laboratories.